Essential Book Series

Essential Object Oriented Analysis

This book covers the following topics.

  • Domain Object
  • Parts of Speech Technique
  • Case Study : Buffet R Us
  • How to Identify Services
  • CRC Technique
  • Interviewing Domain Experts
  • Conceptual Category List
  • Static Modeling
  • Class Design
  • Finding Operations from the Static Model
  • Abstraction
  • Choose Good Names
  • Encapsulation
  • Polymorphism
  • Interfaces
  • Domain Model
  • Effective Use of Inheritance

Essential Object Oriented Design in Ruby

This book covers the basic Object Oriented Design concepts using Ruby programming language. Topics covered are:

  • Basics of Abstraction
  • Single Purpose Principle
  • Stepwise Refinement
  • Dependency Inversion Principle
  • Basic Three Rules of Design
  • The Art of Uniform Interface
  • Localized Change vs Additive Change
  • Coupling Basics : Dependency Direction
  • Concrete Class vs Abstract Messages
  • Flexible Design
  • Open Closed Principle

Test Driven Development in Ruby: A Gentle Introduction for Beginners

This book covers the following topics:

  • Kata
  • What is a Coding Kata?
  • Why Coding Kata?
  • What is a Domain?
  • What is a Problem Domain?
  • What is a Solution Domain?
  • What vs How
  • Why distinguish the What and How?
  • How to Separate the What from How?
  • Focus of What
  • Focus of How
  • A Brief Introduction to TDD
  • What is TDD?
  • Why TDD?
  • What are the steps in TDD?
  • Why write a failing test first?
  • How to Write a Failing Test?
  • How to Make the Test Pass?
  • How to Get All Benefits of TDD?
  • Why is TDD Difficult to Learn?
  • How TDD Separates the What from How?
  • Problem Solving Skills
  • How Does Problem Solving Skills Fit into TDD?
  • Why do we Need to Separate these Four Phases?
  • How Do You Analyze the Problem?
  • How Much Analysis is Enough?
  • Basics of Test Driven Development
  • Designing Test Cases
  • Why Design Test Cases?
  • How Many Test Cases Do We Need?
  • What Should Be the Sequence of Tests?
  • What is a Starter Test?
  • What is a Next Test?
  • What is a Story Test?
  • Assertion
  • How Many Assertions Can You Use in a Test?
  • Canonical Test Structure
  • Minimal Implementation
  • Why do we Aim for Simplicity?
  • Ways to do Minimal Implementation
  • Getting it Right
  • Common Beginner Mistakes
  • Techniques in TDD
  • Obvious Implementation
  • Fake it Till You Make It
  • Triangulation

Essential SQL: A Gentle Introduction for Beginners

This book covers the following topics:

  • Create, Insert and Select Statements
  • Sorting
  • Search Conditions
  • Advanced Search Conditions
  • Wildcard Search
  • Calculated Fields
  • Aggregate Functions
  • Grouping Data
  • Subqueries
  • Joins
  • Inner Joins
  • Advanced Joins
  • Update and Delete
  • Constraints
  • Indexes

Essential Git: Introduction to Git Basics for Beginners

This book covers the following topics.

  • Create a Project
  • Checking Status
  • Making Changes
  • Staging Changes
  • Un-staging Changes
  • Committing Changes
  • Tracking Changes to Files
  • Committing
  • History
  • Find the Hash for Previous Version
  • Tagging Versions
  • Revert Local Changes
  • Undoing Staged Changes
  • Reverting Committed Changes
  • Removing Commits
  • Remove Unnecessary Tag
  • Modify Commits
  • Moving Files
  • Creating Branches
  • Switching Branches
  • Dealing with Different Changes
  • Viewing Diverging Branches
  • Merging
  • Conflict
  • Rebasing
  • Create a Remote Repository
  • Push Branch to Remote
  • Get all Remote Branches
  • Keep Branches Up to Date
  • List all Branches

Essential Ruby

This book covers the following topics.

  • What is a Class?
  • What is an Object?
  • Creating an Object?
  • State and Behavior
  • Hidden Instance Variables
  • Sending a Message to a Receiver
  • Message Passing
  • Inheritance
  • Module
  • Symbol
  • The yield Keyword
  • Everything is not an Object
  • Top Level Context
  • Code Execution
  • Binding
  • Pseudo Variables
  • The Default Receiver
  • Message Sending Expression
  • The Self at the Top Level
  • The Dynamic Nature of Self
  • When does Self Change
  • The main Object
  • Message Sender at the Top Level
  • Top Level Methods
  • Same Sender and Receiver
  • Private Methods
  • Scope of Variables
  • Every Object has a Class
  • Instance Methods and Instance Variables
  • Block Object
  • Focus on Messages
  • Self and Scope
  • Retry Library
  • Class Methods
  • Singleton Methods
  • Objects and Inheritance Hierarchy
  • Class, Object and Module Hierarchy
  • Hierarchy of Class Methods
  • The Method Lookup
  • Modeling the Real World

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